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        <title>RPG Design Patterns game</title>
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            <title>RPG Design Patterns</title>
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            <title>game:ars_magica_fourth_edition</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:ars_magica_fourth_edition</link>
            <description>Ars Magica was originally designed and written by Jonathan Tweet and Mark
Rein=Hagen in 1987 and published by Lion Rampant. The fourth edition was
published in 2003 by Atlas Games. Ars Magica is a game focused on wizards of the
Order of Hermes in 14th century Europe (or, rather, mythic Europe). Each participant
actually portrays a troupe of characters, including a Magus, one or more companions,
and a number of grogs (henchmen). Since the game is primarily centered on magicians,
most of the game’…</description>
        <category>game</category>
            <pubDate>Wed, 20 Jan 2010 05:12:43 -0400</pubDate>
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        <item>
            <title>game:call_of_cthulhu_sixth_edition</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:call_of_cthulhu_sixth_edition</link>
            <description>Call of Cthulhu is a classic game written by Sandy Peterson and Lynn Wilis and is
published by Chaosium, Inc. It evokes the alien, macabre terror of H. P. Lovecraft, who
is a true giant of the horror genre. Lovecraft’s bizarre genius concocted a diverse
mythology of ancient beings that supposedly traveled to Earth from far off galaxies
where the very laws of physics and geometry differ radically from our own. The
greatest of these colossi ruled the cosmos for billions of years, veritable gods in…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:27 -0400</pubDate>
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        <item>
            <title>game:capes</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:capes</link>
            <description>Capes was written by Tony Lower-Basch and is published by Muse of Fire Studio.
Capes is a super-heroes games with the premise: “Power is fun, but do you deserve it?”
The game encourages players to explore their character’s super-powers. However,
whenever a super-power is used, the character incurs debt that will eventually degrade
his performance. A character can lower this debt by performing acts that prove his
worthiness to possess his powers.</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:30 -0400</pubDate>
        </item>
        <item>
            <title>game:code_of_unaris</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:code_of_unaris</link>
            <description>Code of Unaris was written by Gary Pratt and is published by GoldLeaf Games. It is a
game designed specifically to support role-playing on Internet chat sites. The game’s
premise is that a renegade computer program has inadvertently created a wormhole to
an ancient past set in the world of Unaris. One billion years ago, Earth's moon was lush
and fertile, supporting an ancient human civilization of medieval level technology and
fantastic magic. The mysterious Internet program not only allows play…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:20 -0400</pubDate>
        </item>
        <item>
            <title>game:dogs_in_the_vineyard</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:dogs_in_the_vineyard</link>
            <description>Dogs in the Vineyard was written by Vincent Baker. It is set in the mid-19th-century
American West, in an area similar to pre-statehood Utah, dominated by a religious order
known as “The Faith.” The characters play pioneers who have been charged with the
task of traveling from town to town to make sure their denizens stay true to The Faith’s
teachings. Any citizen falling into sin opens opportunities for the always present threat
of demonic influence and possession. Left unchecked, the acts of a…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:11 -0400</pubDate>
        </item>
        <item>
            <title>game:donjon</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:donjon</link>
            <description>Donjon was written by Clinton R. Nixon and is published by Anvilwerks. The name is
a play on the word “dungeon” and the game is geared toward capturing the wonder and
excitement of many-a-gamers’ first experiences playing Dungeons &amp; Dragons. Like
that ground-breaking game, the primary purpose of a Donjon character is to beat the
holy living heck out of any encountered monsters and loot them for booty. (Well, okay,
maybe they don’t have to kill every living thing they encounter, but the game defi…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:26 -0400</pubDate>
        </item>
        <item>
            <title>game:dungeons_dragons_v.3.5</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:dungeons_dragons_v.3.5</link>
            <description>Dungeons &amp; Dragons v.3.5, published by Wizards of the Coast, is the most recent
edition of the venerated, much loved, and oft disparaged Dungeons and Dragons game
(originally written by Dave Arneson and Gary Gygax). It was the first and is, without a
doubt, the widest known role-playing game in existence. The game has evolved over
the years, but the fantasy setting and game focus of the current edition remains faithful
to its roots. The game is about pitting heroic characters against fantastic a…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:07 -0400</pubDate>
        </item>
        <item>
            <title>game:elfs</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:elfs</link>
            <description>Elfs was written by Ron Edwards and is published by Adept Press. It is a light-hearted
lark of a game where all characters are obnoxiously selfish pointy-eared elves, er, elfs.
The game is a satire of traditional fantasy role-playing games that mercilessly pokes fun
at the loot gathering behaviors exhibited by players of those games. Its most innovative
feature is the way in which it separates character and player goals in conflicts. A player
can state what his character is attempting to accompl…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:10 -0400</pubDate>
        </item>
        <item>
            <title>game:fudge</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:fudge</link>
            <description>Fudge was written by Steffan O’Sullivan and is published by Grey Ghost Press, Inc.
The game is best characterized by its flexibility. Virtually all aspects of Fudge can be
customized. The game master has a couple of choices on what dice to roll in conflicts,
and can even elect to go completely diceless. He also selects the genre in which the
game will be played out (along with its setting) and chooses what attributes are
appropriate for characters. The game text helps out in these endeavors by p…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:18 -0400</pubDate>
        </item>
        <item>
            <title>game:gurps_third_edition_revised</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:gurps_third_edition_revised</link>
            <description>GURPS (Generic Universal Role-Playing System) is published by Steve Jackson
Games. True to its name, it is a role-playing framework independent of any particular
setting or genre. That is not to say that there aren’t many supplements available to
provide these details, though, both generic and specific fictional settings. It is just that
the system itself is not geared toward any one in particular. GURPS supplements span
the spectrum from low-tech fantasy to high-tech sci-fi along with just abou…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:32 -0400</pubDate>
        </item>
        <item>
            <title>game:harp_high_adventure_role_playing</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:harp_high_adventure_role_playing</link>
            <description>HARP is published by Iron Crown Enterprises. It is a traditional skill-based fantasy
game that is essentially a simplified and abbreviated version of Rolemaster Fantasy
Role Playing (also published by ICE).

RPG Design Patterns Identified

Class, Experience Points, Game Master, Generalized Contest, Gifts (“Talents”), Hit
Points, Last Man Standing, Level, Point Spend Gauge, Race, Random Attribute, Rank,
Skill</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:09 -0400</pubDate>
        </item>
        <item>
            <title>game:hero_system_5t_edition</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:hero_system_5t_edition</link>
            <description>Hero System 5th Edition was written by Steven S. Long and is published by DOJ, Inc. It
is the descendant of Champions, a super-heroes RPG first published in 1981 by Hero
Games. Touting itself as “The Ultimate Gamer’s Toolkit,” Hero System is designed to
be appropriate for “ordinary” heroic adventures as well as super-hero style play. At
first glance, the daunting 372 page manual might be mistaken for a textbook rather than
a game book. Its pages contain a vast array of pre-defined abilities that…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:01 -0400</pubDate>
        </item>
        <item>
            <title>game:heroquest</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:heroquest</link>
            <description>HeroQuest was written by Robin D. Laws and Greg Stafford and is published by
Issaries, Inc. It is a fantasy game set in the world of Glorantha during the “Hero Wars.”
Created by Greg Stafford, Glorantha is a rich fantasy world originally conceived in
1966 before RPG’s even existed. It has evolved over the years attracting many writers
and gamers in the process. Glorantha was used as the setting for RuneQuest, but was
divorced from that game after Chaosium sold RuneQuest to Avalon Hill. (Avalon H…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:19 -0400</pubDate>
        </item>
        <item>
            <title>game:inspectres</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:inspectres</link>
            <description>InSpectres was written by Jared A Sorensen and is published by Memento Mori
Theatricks. The game is quite honest about its blatant adoption of ideas from the
GhostBuster movies. In the game, the characters set up an InSpectres franchise that
specializes in “Battling the Forces of Darkness So You Don’t Have To.” The setting is
modern day San Francisco with the exception that ghosts and spooks are common,
everyday pests. The characters (agents) are exterminators.</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:06 -0400</pubDate>
        </item>
        <item>
            <title>game:my_life_with_master</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:my_life_with_master</link>
            <description>My Life with Master was written by Paul Czege and is published by Half Meme Press.
In it, players portray potent but psychologically dependant minions of twisted masters
who send them off to perform any number of inhuman tasks. Not only do the players
design their characters, they also collectively design their master. The more the
minions serve their master’s diabolical interests, the more the minions hate themselves.
Their increasing self-loathing makes them more and more capable of carrying o…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:00 -0400</pubDate>
        </item>
        <item>
            <title>game:nobilis</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:nobilis</link>
            <description>Nobilis was written by R. Sean Borgstrom and is published by Hogshead Publishing
Ltd. It is a game in which players portray Nobilis, demi-gods in service to some great
Power, or Imperator. The Imperators continually fight their archenemies, the
Excrucians, godlike beings existing outside of Creation and bent on its destruction.
This never-ending war rages mainly in the spirit realm, but occasionally spills into the
mortal realm. Protecting Earth is the responsibility of the Nobilis. The game is …</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:23 -0400</pubDate>
        </item>
        <item>
            <title>game:paranoia_xp</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:paranoia_xp</link>
            <description>Paranoia xp was designed by Allen Varney and is published by Mongoose Publishing.
It is derived from the original Paranoia game, which was first published by West End
Games in 1984 and was designed by Dan Gelber, Greg Costikyan, and Eric Goldberg.
It is a comical game set in the “Alpha Complex” in a nightmarish bureaucratic future
where everyone truly is “out to get you.” Alpha Complex is dispassionately run by The
Computer whose primary function is to ensure the happiness and well-being of
ever…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:28 -0400</pubDate>
        </item>
        <item>
            <title>game:puppetland</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:puppetland</link>
            <description>John Tynes authored Puppetland and Hogshead Publishing distributes it. In this game,
all of the players portray puppets in a world fashioned by the Puppet Maker.
Unfortunately, the puppet Punch murdered the Puppet Maker and thus because the
primary villain of the game. Punch has a number of minions, known as “Punch’s
Boys,” which he fashioned from the flesh of the dead Puppet Maker. Punch also has an
army of nutcracker soldiers. He tyrannically rules most of Puppetland without
compassion or merc…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:15 -0400</pubDate>
        </item>
        <item>
            <title>game:rifts</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:rifts</link>
            <description>RIFTS was written by Kevin Siembieda and is published by Palladium Books, Inc. It is
a game set in a post apocalyptic Earth after nuclear holocaust wiped out billions of
lives. During the conflict, so much psychic energy was supposedly released that the
fabric of space actually tore along the forgotten ley lines of magic. These inter-
dimensional gaps are known as Rifts. They provide the occasional nightmarish horror
passage into our realm. Earth has become a world of potent magic, fantastic mon…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:22 -0400</pubDate>
        </item>
        <item>
            <title>game:rolemaster_fantasy_role_playing_second_edition</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:rolemaster_fantasy_role_playing_second_edition</link>
            <description>Rolemaster Fantasy Role Playing is published by Iron Crown Enterprises, Inc.
Rolemaster is considered by many to be the poster child for highly detailed table driven
combat systems. It is a combat-oriented, Tolkienesque fantasy game with men, elves,
dwarfs, and halflings. Much of the supplemental material of the first edition was
heavily focused on Tolkien’s Middle Earth. (Actually, the Middle Earth supplements
were written for a “Rolemaster-lite” game called MERP – Middle Earth Role Playing –
p…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:40:57 -0400</pubDate>
        </item>
        <item>
            <title>game:shadowrun_second_edition</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:shadowrun_second_edition</link>
            <description>Shadowrun is published by FASA Corporation. It is set on Earth in the year 2053,
where governments are obsolete and corrupt corporations rule society. Shadowrunners
are hired mercenaries enlisted to perform dangerous, illegal, and ethically dubious acts.
Such people carry advanced weaponry of various sorts for self defense and enhance
their bodies with cybernetic implants. One of the most popular enhancements is the
“cyberdeck,” which enables a person to mentally hook into the world’s computer
n…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:02 -0400</pubDate>
        </item>
        <item>
            <title>game:sorcerer</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:sorcerer</link>
            <description>Sorcerer is published by Adept Press and was written by Ron Edwards. It is a game
that asks the question, “What will you do to get what you want?” In it, players portray
sorcerers who have the ability to bind powerful demons to their service. Before play
begins, the group must decide what it means to be human. In other words, the gamers
must state the aspects of humanity they want to explore in play. Character actions, then,
are judged against that standard. Actions that support that vision of d…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:05 -0400</pubDate>
        </item>
        <item>
            <title>game:the_pool</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:the_pool</link>
            <description>The Pool was written by James V. West. As of this writing, the game is freely available
for download at &lt;http://www.randomordercreations.com/thepool.html&gt;. It is a game that
is a model of brevity. In fact, the entire game text is not much longer than this
description of it. The game has no pre-defined setting and is focused on creating
interesting, well narrated stories.</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:24 -0400</pubDate>
        </item>
        <item>
            <title>game:the_riddle_of_steel</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:the_riddle_of_steel</link>
            <description>The Riddle of Steel was written by Jacob Norwood and Rick McCann and is published
by Driftwood Publishing. It is a dark and gritty fantasy game set in the world of Weyrth
where combat is swift and lethal. The game claims to have the most realistic RPG
combat system ever devised. Some gamers would argue that point, of course, but the
game can lay claim to the fact that ARMA (The Association for Renaissance Martial
Arts) has given the game its stamp of approval. Of course, “realistic” does not alw…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:29 -0400</pubDate>
        </item>
        <item>
            <title>game:the_world_of_darkness</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:the_world_of_darkness</link>
            <description>The World of Darkness is published by White Wolf Game Studio. The game consists of
a core rulebook and an array of supplemental materials, including Vampire: The
Requiem, Werewolf: The Forsaken, and Mage: The Awakening. In White Wolf’s
previous releases, The World of Darkness was really a common setting shared by
similar but independent game systems. The latest release unifies all of the old disparate
rules under one umbrella. The setting is modern Earth with a heavy gothic horror theme
througho…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:17 -0400</pubDate>
        </item>
        <item>
            <title>game:torg</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:torg</link>
            <description>Torg was developed by Greg Gorden and published by West End Games. It is a game set
in a multi-dimensional universe in which the various “Realities,” or “cosms”
(dimensions, universes), are at war. Specifically, modern day Earth has been invaded by
no less than seven alternate realities. The various cosms battle over the most precious
resource in existence: “Possibility energy.” Possibility energy allows the possessor to
alter and expand the limits of reality and to shape it to his will. Using v…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:12 -0400</pubDate>
        </item>
        <item>
            <title>game:universalis</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:universalis</link>
            <description>Universalis (pronounced “universe-alice”) was written by Ralph Mazza and Mike
Holmes and is published by Ramshead Publishing. It is a storytelling game that so
defies common role-playing game design conventions that some people may balk at
calling it a role-playing game at all. Universalis has no Game Master. Or, from another
perspective, in Universalis all players are the Game Master. Players can create
characters at will, introduce new plot elements, and even seize control of other players’
ch…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:40:58 -0400</pubDate>
        </item>
        <item>
            <title>game:warhammer_fantasy_role_play</title>
            <link>http://rpg-design-patterns.speedykitty.com/doku.php/game:warhammer_fantasy_role_play</link>
            <description>Warhammer Fantasy Role Play is published by Games Workshop Ltd. It is a traditional
fantasy game that pits the forces of Law against those of Chaos with the heroes getting
stuck somewhere in the middle. The main rulebook includes a broad overview of the
“The Known World,” whose map is obviously a distortion of Earth’s map. It contains a
number of lands, including “Albion” (England), “The Old World” (Europe), and “The
New World” (North America). Player characters generally come from somewhere in
…</description>
        <category>game</category>
            <pubDate>Thu, 05 May 2011 04:41:03 -0400</pubDate>
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